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Rhyuke
Cadis
Rioshima
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    Buff kidos scaling topic

    Poll

    How much should kidos be buffed

    [ 2 ]
    Buff kidos scaling topic I_vote_lcap25%Buff kidos scaling topic I_vote_rcap [25%] 
    [ 1 ]
    Buff kidos scaling topic I_vote_lcap13%Buff kidos scaling topic I_vote_rcap [13%] 
    [ 1 ]
    Buff kidos scaling topic I_vote_lcap13%Buff kidos scaling topic I_vote_rcap [13%] 
    [ 1 ]
    Buff kidos scaling topic I_vote_lcap13%Buff kidos scaling topic I_vote_rcap [13%] 
    [ 3 ]
    Buff kidos scaling topic I_vote_lcap38%Buff kidos scaling topic I_vote_rcap [38%] 

    Total Votes: 8
    Poll closed
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    Rioshima


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    Post  Rioshima Thu Jun 27, 2013 10:19 pm

    Due to kidos being extremly crappy weak, and unfair with huge cooldowns when we all know Kidos shouldn't have any cool-downs just high rei costs, were losing shinigami users left and right to the vaizard tests seeing as many of them just remake or ask a GM to help them re-take the test and well either they get it on the first try or they switch races.

    So i am here to ask may the kidos be buffed by 50/100/200/400% damage, please vote everyone, and realize Kidos are what made shinigamis not just zanpaktou and since this game doesn't have other free races we can experiment with were forced to play shinigamis the same way we play Espada, they got cero/GRC,bala but don't use it, shinigamis got kidos lots of them but can't use it due to huuuuge cooldowns and the fact that missing/ doing 1 dmg 24/7, and that they take all our skill points to learn, gets in the way!

    Mini-suggestions in my opinion (you can ignore this part)
    So i ask below, if this is accepted please go back and buff quincys arrows by 50%, full-bringers attack based by 50%, sados arm by another 20%, hollows attack should be able to be toggled from attack based to reaitsu based, this way hollows aren't forced to charge down the road of attack than go reaitsu based. Instead of just buffing main beginners , you've been nerfing/buffing outcomes such as bankais/ress/final skills, and things that should've stayed over powered so that people stood a chance against people who run 24/7!!!!!! Thanks to crit anyone who can run like a coward the most usually wins sense they just gotta run through out the battle out than wait to attack while their enemies stuck in cool-downs or cheap them when their typing LOL. (Rhyuke even got annoyed by this finally when he's played legit XD)


    Last edited by Rioshima on Fri Jun 28, 2013 12:24 am; edited 1 time in total
    Cadis
    Cadis


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    Post  Cadis Thu Jun 27, 2013 11:15 pm

    While i agree to the buffing of Kidos I don't know by how much, it would seem the dmging ones don't do all that much though, only one really worth getting is the stun one in my opinion. Testing would be required to see by how much. But this is all my opinion on it.
    Rhyuke
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    Post  Rhyuke Thu Jun 27, 2013 11:57 pm

    Once u mentioned stat cap making game unbalanced I disregarded everything you wrote sorry.
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    Rioshima


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    Post  Rioshima Fri Jun 28, 2013 12:22 am

    Rhyuke wrote:Once u mentioned stat cap making game unbalanced I disregarded everything you wrote sorry.

    it's because its TRUE!, but i'l remove that sense you be a PUNK! XD
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    Unknown Person


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    Post  Unknown Person Fri Jun 28, 2013 5:35 am

    FINALLY SOMEONE REALIZES THAT RUNNERS ON THIS GAME ARE ANNOYING. That's why I had quit when I lost my Captain spot to a runner or when Kong wound damaged me to 200 cuz he was a runner. If you're close ranged and you're fighting someone that has shunpo mastered or has a speed boost. Or even both. You are screwed and might as well just give up. Nothing you can do. Especially if you only have 34 shunpo uses...
    Sansuka Setsune
    Sansuka Setsune


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    Post  Sansuka Setsune Fri Jun 28, 2013 5:42 am

    Due to knowledge known to staff, which I guess you don't know o-o, Kido shouldn't be buffed. not until everything is updated that's going to be updated. Then we can fine tune things that are finished. But as of now, Kido shouldn't be touched.

    And on to your other arguments about kido being horribly weak, well, yes Kido is horribly weak to those who don't use Rei as their main stat or don't have it capped. As well, Saying that stat caps cause kido to be weak is preposterous. It's like saying that Rei users being rei based and Strength users being Strength based is unbalanced.
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    Critical172
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    Post  Critical172 Fri Jun 28, 2013 11:07 am

    Removing cooldowns from kido won't make ppl stop running. Are you gunna run from the guy spamming lots of stuff at you or the guy that uses a few kido then have to wait? Every PVP game I've played has runners, that's why there's Hado 1(instant hit), Rikujourou(stun), and Kido 90(click to kill). I'll tell you the cd for each kido if it makes you feel better.

    Hado 1 = 5 secs
    Byakurai = 5 secs
    Power Burst = 6 secs
    Soukatsui = 7 secs
    Rikujourou = 14 secs
    Tenran = 16.5 secs
    Kido 90 = 2 mins(60 secs after update)
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    Rioshima


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    Post  Rioshima Fri Jun 28, 2013 12:46 pm

    So you completely disregard the purpose of the suggestion for a quote some one else had hmm, and this is where i previously said you do not take everything into consideration, you were of course the very person who told me everything 2 sided mate which is why i'm asking for kidos to be buffed, we need kidos rather than Sig spells/skills being focused on spamming in battles, i asked for kidos rei usage to be increased!!! as-well as cool downs decreased and damage buffed if all you guys seen was buff kidos, remove their cool-downs you obviously aren't really given 2 fucks about these suggestions any more lol so fine, I now understand why players are quitting or have given up trying to be helpful to the ideas side of the forums.

    Kidos were always spammable last i checked but once your no longer average level their just there, something with a cool-down bigger than a zan's 1 hit ko skills, so if you don't want alternative options why do you want fights to be longer crit, (1)people abuse movement all the time never will change, (2) yes rikujukoro's works but technically not 100%, (3)and as for kido 90, the 3x3 black coffin we all cherrish can still miss a target whose standing still, so if that means kidos don't need a buff or dmg buff so the chances of missing than trying again, will actually be worth it than fine.

    1 more thing, invincibility, spamm stuns, spamm 1 hit kos, running, instinct passive, and Sharingan, thats like over a 400% chance which advantages any race over kidos, but of course they don't need a buff or change apparently :3. Also the zanpaktou needs to be reaitsu based for a kido to be useful omg LOL who stuck a biased stick in your rear-end to even say that, most strength based users use more kido than reaitsu based users use their 1 hit ko's on Kensei, Kenpachi, and Soi fon! lol.

    I've finally come to the conclusion that you dont even know this game anymore none of you, you've played so long in the high-clouds of using 1 hits to win that you don't know anything about the actual game, me who fights 70% of my battles zan less knows whats balanced and whats not in this post for kidos and technically they all need a buff, zan equipped makes no difference the only considerable kido which couldn't be no more stronger than the others is Tenren or w/e its called lol, and on-top of that whose ever seen me run from a spammer??? *looks around hmm, nope, nope, oh and ehhh nope..... if i ran from skills do you think i'd know their advantages/disadvantages in battle DERP...*
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    Critical172
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    Post  Critical172 Fri Jun 28, 2013 1:54 pm

    The reason Kidos won't need to be buffed is because most users rely on zanpaktou instead. I am adding Kido Corps which specialize in kidos instead of zanpaktou. They will have the better kido, while other shinis will be able to use the average kidos with a zan.
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    Laeki


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    Post  Laeki Fri Jun 28, 2013 4:12 pm

    ooo i like the idea kido corps ^_^

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