After reaching level 250 players will be able to use a release mode called,
Flowing Reiryoku
Description: all cost of skills will be tripled but damage output will be doubled, the players movement will also be halfed for 30 seconds.
Icon: Base with blueish rei energy circling their arms
Rei cost: none
Cool-down : 12-18 seconds
( Will finish this over on the make skills thread ;3)
After reaching level 300 players will be able to use a release mode called, Physical Bulk.
Description: The players physical damage will be tripled at the cost of suffering 1 wound per sec for up to 15 seconds, if ko'd the user will suffer 40 wounds instantly rather than the natural 20 as a consequences of overly straining their bodies limits.
Icon: Base with a Orange-reddish aura around the players body
Rei cost: 2500
Cool-down : 15 seconds
(Will finish this over on the make skills thread :3)
Upon reaching level 100 players will be able to use a skill named experiment.
Description: During the length of experiment the player will gain 1 level up point for every enemy they kill that is of a higher level than their current level for the next 60 seconds, afterwards the player shall suffer 100 wounds instantly. A.K.A sudden death
Icon: Base with a Chemical Vile beside it
Rei cost: All
Cool-down: 30 seconds
(Will finish this over on the make skills thread :3)
Upon reaching level 150 players will be able to find Yammamato in Soul society and learn the reiryoku technique #1 Barrier.
Description: The body will be encased in solidified rei energy which will grant the player a 300% increase in defense at the cost of not being able to use 80% of their max rei energy due to having used it to make this barrier. This effect will last up to 2 minutes or until the player is ko'd or turns it off (which we all know some one will eventually turn this off lolz)
Icon: Base with a transparent Sky blue shield around them *somewhat like Inoue's shield i suppose*
Rei cost: 80% Perm until buff turns off
Cool-down: 2 minutes
Upon reaching level 150 players will be able to find Yammamato in Soul society and learn the reiryoku technique #2 Wound Aid
Description: The user shoots a hell butterfly at the target (homing) it will seek out and heal the player by 10 wounds at the cost of all remaining rei of the user. ( basically so lower levels can benefit stronger players in plvling/ events/ ect ect)
Icon: A base with a butterfly on their chest
Rei cost: ALL 100%
Cool-down: 30 seconds
Upon reaching level 150 players will be able to find Yammamato in Soul society and learn the reiryoku technique #3 Rei Burn
Description: The user's reaitsu will become a fiery energy and burn anything that melee you for the next 15 seconds for 100% of your reaitsu base stat (cannot be boosted).
Icon: A base with a multi colored aura, blue is the closest and a fiery red will be the biggest one.
Rei cost: 2000
Cool-down: 15 seconds
These are Additional skill suggestions I think we desperately need, they are interesting appealing, all races may use them to build strategies and allow fights to be more creative and tricky rather than just spamming skills they also have defensive and healing capabilities :3. Please take these suggestions into consideration critical172 :3
Flowing Reiryoku
Description: all cost of skills will be tripled but damage output will be doubled, the players movement will also be halfed for 30 seconds.
Icon: Base with blueish rei energy circling their arms
Rei cost: none
Cool-down : 12-18 seconds
( Will finish this over on the make skills thread ;3)
After reaching level 300 players will be able to use a release mode called, Physical Bulk.
Description: The players physical damage will be tripled at the cost of suffering 1 wound per sec for up to 15 seconds, if ko'd the user will suffer 40 wounds instantly rather than the natural 20 as a consequences of overly straining their bodies limits.
Icon: Base with a Orange-reddish aura around the players body
Rei cost: 2500
Cool-down : 15 seconds
(Will finish this over on the make skills thread :3)
Upon reaching level 100 players will be able to use a skill named experiment.
Description: During the length of experiment the player will gain 1 level up point for every enemy they kill that is of a higher level than their current level for the next 60 seconds, afterwards the player shall suffer 100 wounds instantly. A.K.A sudden death
Icon: Base with a Chemical Vile beside it
Rei cost: All
Cool-down: 30 seconds
(Will finish this over on the make skills thread :3)
Upon reaching level 150 players will be able to find Yammamato in Soul society and learn the reiryoku technique #1 Barrier.
Description: The body will be encased in solidified rei energy which will grant the player a 300% increase in defense at the cost of not being able to use 80% of their max rei energy due to having used it to make this barrier. This effect will last up to 2 minutes or until the player is ko'd or turns it off (which we all know some one will eventually turn this off lolz)
Icon: Base with a transparent Sky blue shield around them *somewhat like Inoue's shield i suppose*
Rei cost: 80% Perm until buff turns off
Cool-down: 2 minutes
Upon reaching level 150 players will be able to find Yammamato in Soul society and learn the reiryoku technique #2 Wound Aid
Description: The user shoots a hell butterfly at the target (homing) it will seek out and heal the player by 10 wounds at the cost of all remaining rei of the user. ( basically so lower levels can benefit stronger players in plvling/ events/ ect ect)
Icon: A base with a butterfly on their chest
Rei cost: ALL 100%
Cool-down: 30 seconds
Upon reaching level 150 players will be able to find Yammamato in Soul society and learn the reiryoku technique #3 Rei Burn
Description: The user's reaitsu will become a fiery energy and burn anything that melee you for the next 15 seconds for 100% of your reaitsu base stat (cannot be boosted).
Icon: A base with a multi colored aura, blue is the closest and a fiery red will be the biggest one.
Rei cost: 2000
Cool-down: 15 seconds
These are Additional skill suggestions I think we desperately need, they are interesting appealing, all races may use them to build strategies and allow fights to be more creative and tricky rather than just spamming skills they also have defensive and healing capabilities :3. Please take these suggestions into consideration critical172 :3