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Slim
Itsaku
Critical172
Sensui
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    Ranks/Squads and Conquest System

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    Sensui


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    Ranks/Squads and Conquest System Empty Ranks/Squads and Conquest System

    Post  Sensui Mon Mar 18, 2013 11:59 pm

    Maybe to my suggestions be implemented, several new systems need to be added. I don't know much about coding on byond, neither if it is difficult or impossible to make my suggestions, however I'll try to give my point of view on what we lack on these bleach games.



    A system in which it is possible to dominate places, thus giving bonus to races. Ex: The hollows can conquer Karakura by taking over the map and holding it (Some house or building created) and killing its races (players). Or even the Soul Society can attack the Hueco Mundo, aiming to kill the espadas and the hollows, conquering the Las Noches (by holding the castle) and getting a bonus after sometime inside of it. Alliances could be formed, between the earth races with the Soul Society or the hollows. Making the game much more fun. Basically it would be. Soul Society (And it's allies) vs Hueco Mundo. (And it's allies.) Also being possible forming a third group composed of the races of Karakura. (Fullbringers, Vaizards, Quincy...) Karakura should have a control point that could be conquered if hold by (X minutes). Same thing for Las Noches and the Sereitei.

    The bonus could be 2x by each map conquered. (Sereitei, Las Noches or Karakura/Urahara base maybe?.)



    Objectives for the ranks.

    Honestly, I was thinking that the game could be much more interesting if we give more goals for the ranks and also benefits, making them naturally feared players. Besides that only the best players should fill these ranks, being able to be challenged and chosen by the leader of his faction. Also being able to create alliances between other races.

    SOUL SOCIETY:


    (1) Captain-Commander of the Gotei 13 (First Division): Commander of the captains, this figure should have control over all Captains, being able to choose/remove them (Removing only with a strong reason). Being also able to be challenged for his rank, as well as all other ranks. His main objectives would be protect the soul society and destroy its enemies, always fighting against the hueco mundo ranks, aiming to keep the Sereitei clean from hostils races and fights between their own ranks. (Captain fights.) I do not know if this game has any system of balance between the purified hollows and the non-purified. If it doesn't has, it would be interesting to add it, giving one more goal to the soul society. (Control the amount of hollows, preventing the fracture of the balance)

    Other means to choose new captains, without interference of the Captain-Commandar could be: (As I said before challenging him/ Trial by Combat) A duel to death, accomplished with the assistance of a gm.

    Personal Recommendation: To have personal recommendations from at least six captains and approval from at least three of the remaining seven.

    Lieutenants: Choosen by captains, they have would have the function of executive officers for their division, having authority on the other shinigamis of their squad. Aiming to control the conflicts inside their division. Ex: There is a player killing people from their own squad or others squads, he could punish him somehow...Always reporting important things to his captain. (Captains also reserve the right to appoint multiple lieutenants at a single time, though this should be rarely done. The captain should need strong reasons like, having a very populous squad.

    (2) Second Division (House of the Stealth and Punishment Forces.) The Captain of this squad and leader of Onmitsukido, will be responsible to perform murders and secret missions given by the Captain-Commander. Ex: The murder of some Espada or even the Aizen Figure, as well as his capture. (The construction of a prision on the Soul Society, would be something really good, as well a system of capture or grab. Punishing players that kill their own race, as well preventing an opposing figure to level up for a limited time, causing a war since his allies will try to rescue him. ) These missions will be always conducted by the Captain or his liuternant, along with others choosen by them.

    (3) Third Division: They have the objective of tracking enemies, analyze other lands and camouflage, being able to help the second squad in accomplishing their missions, and take care of the prison system. (Some skills would be needed, the gms can choose it however they want but here are my suggestions: An advanced skill to locate people and the ability to camouflage their group energy.)

    (4) Fourth Division: The medical/supply division, responsible for both treating the injured and aiding the soul society in wars or events, being able to buy medicine for the half price. They need a few benefits as healing and resuscitation skills. (Suggested in other topic by someone)

    (5) Fifth Divison: Responsible for monitoring if the Soul Society is ready for wars, with the obligation to train and teach new players (Except for trolls or players who do not want to learn.) always monitoring the shinigami's levels and comparing them with the other factions, reporting to the Captain-Commander how the situation is.

    (6) Sixth division: Responsible for keeping records. Such as who has been jailed, how many times, who rescued them, or were they released. There are traitors? Who? How many...Etc. And also they have the control over the prision gates. (If implemented.)

    (9) Ninth Division. They would be responsible for the protection of Sereitei and it's portal, being able to be called to safeguard it, when necessary. They are not obliged to stay there forever but, when necessary they would be obliged to expel other races from there along with the others shinigamis that are on the Sereitei. The Captain and his lieutenant, aims to keep the Sereitei a clean place from pks. (Specifically is in charge of the defense of the seireitei)

    (11) Eleventh Division: The strongest players to fight. Are solely responsible for acting in the wars and events bringing victories for the Soul Society. (Constantly sent to waging war)

    (12) Twelfth Division: Technology Department, having the goal to control the number and force of the opposing factions, strengthening the Soul Society with equipments and also may modify their skin the way they want without cost. It is up to gm's to decide what they could offer to the SS, however my ideas are: Computers being able to monitor any marked player on the game. Syringes of wounds regeneration and also hidden mines to plant in the ground.


    (7,8,10,13) Seventh, eighth, tenth, thirteenth divisions: Battle and support squadrons, organized to support any of the other squads in their tasks, as well support the alliances created by the Captain-Commander.

    The Hueco Mundo.

    King of Hueco Mundo: This figure will be responsible by naming the espadas. Having full authority over the hollows. He aims to expand his territory and is in constant conflict with the Soul Society. Also responsible for creating the arrancars and administering strength of their race.

    Espadas: Those among the Arrancar that excel all the other ones in skill or level are chosen and favored according to their strength and assigned a number from 0 to 9 by the King Figure, holding absolute power and authority over the other hollows. They will have the objective of protecting Las Noches and keep the Hueco Mundo clean of interventions. Receiving missions directly from the king. An espada can be challenged for another arrankar for his rank, with an aid of a gm. They also can be changed according to the will of the king, who also can be overwhelmed and challenged from time to time.

    The King's army:
    Gillian
    Adjuchas
    Vasto Lordes

    These classes of hollows will respond directly to the espadas, to help them fulfill their missions, eventually becoming Fraccions if promoted by the King and the Espadas, they will evolve to Arrancar and will be given the title of Fraccions. (If the Espada think any player deserves to be turned to arrancar and then become his fraccion, they will bring this subject to the king and he will judge it.)

    The Karakura's races. (Honestly I can't think much about these races, they honestly should create a large faction to be able to compete with the SS and HM, since everyone chooses the other races.)


    Quincy: They are specialized in the war against Hollows. His alignment/alliance should be decided by the elder, as well as their ranks. (Their leader should be able to mark traitors and also the Elder can be challenged for his rank with the aid of a gm.)

    Vaizards: Their alignment/alliance should be decided by the leader. (^ 2)

    Strongest's Inoue and Sados's: They should be able to get inside the Xcution.

    Fullbringers: Alignment and ranks decided by the leader. (He should be able to control the members inside of the Xcution. Being able to remove or add people inside of it)
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    Critical172
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    Ranks/Squads and Conquest System Empty Re: Ranks/Squads and Conquest System

    Post  Critical172 Tue Mar 19, 2013 7:53 pm

    THe main problem with this is how would you know if each rank would fulfill their duties. Some people don't take the time to do all that.
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    Sensui


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    Post  Sensui Wed Mar 20, 2013 9:28 am

    Well, there is a main reason for that. Because after leving up, people tend to get bored. After doing hours of pvp, after doing all the events several time...Sometime they will get bored, that's why and besides we could chage a few things if people don't approve that. I don't like the idea of the captains and espada ranks being just a power meter, I'm my opinion they should represent something more.


    Oh there is another point too, perhaps we really shouldn't force people to do what they do not want, however the main idea of ranks like Captain Commander managing the SS, doesn't seem interesting at least? About the squad "obligations", yeah we shouldn't force people to do that if they don't agree, but it could serve as another kind of fun for who wanted to do that.

    The main benefit of this system, is the renewable entertainment that would give us. Those who do not wish to take responsibility would remain apart, doing whatever they want on the game...They just wouldn't take the captain and espada ranks. After all, the Captain and Espadas ranks currently means nothing but a power meter. About the squads, you really got a point, people shouldn't be required to do all that if they don't want but still there are people who would love to do that, and I was thinking about a system that would reward them for it.


    Last edited by Sensui on Wed Mar 20, 2013 7:48 pm; edited 3 times in total (Reason for editing : Just correcting some errors, adding a little more of my opinion and benefits of this system)
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    Itsaku


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    Ranks/Squads and Conquest System Empty Re: Ranks/Squads and Conquest System

    Post  Itsaku Wed Mar 20, 2013 10:29 pm

    Captain and Espada also give you a (bigger) boost in bankai/ress if you have the related passives.

    I like the Captain ideas, but I'd like to add that Captain and Lieutenant should be able to control who are in their squad if this system is put in place.

    The rest of it I'm of the opinion that I don't really care.
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    Slim


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    Ranks/Squads and Conquest System Empty Hmmm..

    Post  Slim Wed Mar 20, 2013 10:50 pm

    Well the idea itself is amazing. The idea of conquest would give players something to do OTHER then level up/story mode. Hell is being added to make the story longer but lets all be honest, once you complete the story, whats left?

    Critics question " What if the players dont fufill their duties?" is answered like this. The remove rank button. Captains could remove LTs. if they didn't do their job just like King of Hueco mundo could remove espada. The whole groups being created doesn't just have to be races. Ex. = Ichigo, Sado, Inoue, Quincy. This could be accomplished by making a guild system/desert race key. Only problem with this is the fact the stronger players could make a guild with only them in it and dominate everyone easily. This can be fixed by adding a guild level cap(based on the average level of players.) The average could be accumulated by either an automatic function or GM's could set the level cap of guilds.
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    Creepon


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    Post  Creepon Wed Mar 20, 2013 11:24 pm

    "once you complete the story, whats left?" This is completely true, This system would make the game much more interesting and besides this rank thing, is the best idea I've ever read.
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    Rioshima


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    Ranks/Squads and Conquest System Empty Re: Ranks/Squads and Conquest System

    Post  Rioshima Wed Mar 20, 2013 11:58 pm

    So from what i understand of this suggestion your request rankings, rulers, subs, Fraccions, Lieutenants ect, to be addressed and coded as RP-status as-well as game rankings. This would also allow a few tweaks to be made later in the game where after a week or so crit could make videos of certain fractions versus lieutenants versus subs, or even Rulers going head to head such as the normal (CC) Captain Commander Versus the (KOE) King Of Espada. These could be featured in forum videos, and teasers or In-game game-play of high leveled players and well recognized players.

    I like this idea a lot too, but I'd recommend it be added after 8.5 is done being updated. Crit's adding in new skills and ability's, if he waited to add this (if he does) he could place a Development bonus behind each and every single race/Squad/Fraction given them their own Rank-based skills, or perhaps even icons and titles. If needed I'll personally suggest medals/Skills/Passives/bonuses gained throughout this ranking system.

    Thumbs up ^_^.
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    Kmotoki


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    Post  Kmotoki Thu Mar 21, 2013 12:08 am

    I really enjoyed the system. A bit complex but useful to progress the game since it will make everything organized and seems like the show itself. I hope Earth class could be worked as well but it lacks on this suggestion it's function. But Soul Society is almost perfect...very good indeed. Gratz to the person who made this post.
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    Post  Jadox Wed Apr 10, 2013 1:54 am

    I think the CC idea would lead to some people removing people for no reasons so there friends can have captain

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