Hi, as ever i will write more suggestions for the game, if you dont like my idea you can tell me why.
Zans:
Mayuri: The effect of poison makes your health useless since if i have 190 k with poison im at 20 k and kill ppl with it is very easym the poison effect should be less dmg, but the dmg of the meele is weak so the meele should be buffed.
Ichigo with vasto mask: Op speed, In high lvls (around 800-900) you can hit 48-57 k 4 or 5 times when your enemy hits you 1 time.
Rangiku with vasto mask: The same as ichigo, the dmg is around 25-37 k, the problem are the wounds about each hit and this can hit around 5-7 times when your enemy hits you 1 time.
Yumichika with vastos npcs or sub shinis npcs: With the speed of the attack, they can drain your health and overpass them health, for example Sub shini with 180 k = 303 k of health, being very hard kill them.
Kira with vasto mask: Even if this was already nerfed, the problem keep being the speed of the attack, ppl cant meele them.
Ress:
Nnoitra: The skill of this ress needs a higher delay, you can use it twice when you ko a enemy, so its 25 wounds of the ko + 40 wounds (20 per use) = Your deadth in 2 kos.
Barragan: The skill of barragan can around 100-117 k dmg, with a very good chance for hit + drain of rei = op
Fullbringers
Inoue: At lvl 850-900 you can hit around 43-48 k dmg, the delay of the attack needs to be higher or the dmg should be nerfed, i fought with a inoue of my lvl and the player pwned me very easy, i couldnt ko him.
Skills:
Gran Rey Cero: Nerf, at lvl 700 you can hit +100 k with it being a ohko in the most of the cases.
Acceleration of ichigo/captains in CTF: You can use it with flag, so you can score or run with the flag faster than a character with mastered shunpo/sonido.
Events:
Final ichigo: Bye gritz, this only makes boring the event, since ichigo cant do something.
CTF: Put the score for finish at 4, cause it takes too long for finish it even if the other team is AFK.
Skill reset: We have respec, zan changer but no this.
Zans:
Mayuri: The effect of poison makes your health useless since if i have 190 k with poison im at 20 k and kill ppl with it is very easym the poison effect should be less dmg, but the dmg of the meele is weak so the meele should be buffed.
Ichigo with vasto mask: Op speed, In high lvls (around 800-900) you can hit 48-57 k 4 or 5 times when your enemy hits you 1 time.
Rangiku with vasto mask: The same as ichigo, the dmg is around 25-37 k, the problem are the wounds about each hit and this can hit around 5-7 times when your enemy hits you 1 time.
Yumichika with vastos npcs or sub shinis npcs: With the speed of the attack, they can drain your health and overpass them health, for example Sub shini with 180 k = 303 k of health, being very hard kill them.
Kira with vasto mask: Even if this was already nerfed, the problem keep being the speed of the attack, ppl cant meele them.
Ress:
Nnoitra: The skill of this ress needs a higher delay, you can use it twice when you ko a enemy, so its 25 wounds of the ko + 40 wounds (20 per use) = Your deadth in 2 kos.
Barragan: The skill of barragan can around 100-117 k dmg, with a very good chance for hit + drain of rei = op
Fullbringers
Inoue: At lvl 850-900 you can hit around 43-48 k dmg, the delay of the attack needs to be higher or the dmg should be nerfed, i fought with a inoue of my lvl and the player pwned me very easy, i couldnt ko him.
Skills:
Gran Rey Cero: Nerf, at lvl 700 you can hit +100 k with it being a ohko in the most of the cases.
Acceleration of ichigo/captains in CTF: You can use it with flag, so you can score or run with the flag faster than a character with mastered shunpo/sonido.
Events:
Final ichigo: Bye gritz, this only makes boring the event, since ichigo cant do something.
CTF: Put the score for finish at 4, cause it takes too long for finish it even if the other team is AFK.
Skill reset: We have respec, zan changer but no this.