Hello. I'm here to bring my point about this Wound System. Honestly it's not very encouraging for pvp, because people after get wounded, they will just run forever until they regen. Even if they don't have much wounds they do this (Regardless of any playstyle, I understand that running is necessary for some zanps/ress etc, but what I'm trying to do is avoid the fact they can run forever... It is quite logical to think if you're injured, your speed will decrease. For pve also the wound system is interesting however it is affecting much the pvp lately on my opinion.
So here are my suggestion:
Instead of killing, for every wound you get your character will become increasingly slow, until he reaches the number of 200 wounds, not being able to use more techniques. This will prevent people from running and being annoying, causing them to be cautious about wounds without having to keep running for hours on the map. I understand there are several ways to catch players running, reaitsu pressure, some techniques etc but still I believe the game would be more fun for everyone with this change.
Also if you just keep the wound system as the same, but causing it to decrease the players speed the more injured they are, this also would work.
That's my point, thanks for reading.
So here are my suggestion:
Instead of killing, for every wound you get your character will become increasingly slow, until he reaches the number of 200 wounds, not being able to use more techniques. This will prevent people from running and being annoying, causing them to be cautious about wounds without having to keep running for hours on the map. I understand there are several ways to catch players running, reaitsu pressure, some techniques etc but still I believe the game would be more fun for everyone with this change.
Also if you just keep the wound system as the same, but causing it to decrease the players speed the more injured they are, this also would work.
That's my point, thanks for reading.