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    General Balance Issues

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    Do you agree with my Balance Ideas (A majority of them)

    [ 4 ]
    General Balance Issues I_vote_lcap67%General Balance Issues I_vote_rcap [67%] 
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    genyumaru


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    General Balance Issues Empty General Balance Issues

    Post  genyumaru Mon Feb 25, 2013 1:00 am

    In terms of general gameplay and AI this is in all honesty I think this is the best bleach game on byond period. Real talk fwak BLN no joke, and this is a growing community and as a community I believe it is important to take a stand when their are discrepancies in the game you're playing instead of all band wagoning to the OP class. I will try to point out some issues with balance as well as make suggestions to improve those things without "Nerfing" them.


    Now I know there will be many who will simply say QQ moar or something ignorant like that but their are several imbalance issues that need to be taken care of for the game to be successful.

    I am basing this on guide information and what I have seen in the game.

    Arrancar
    =========

    I'll start with the Arrancars.

    Overall Arrancar is a well rounded race.

    Instant Regeneration/Arrancar Release.

    In light of these two abilities the lesser of the two would be the Instant Regeneration Skill.


    First: Of the two skills provided Instant Regeneration is not even picked, Why? Because of its implications. What do I prefer the ability to essentialy 1hko everything as a result of a 2X buff or...I can heal full hp and some wnds sometimes. The choice is obvious which is why no one is picking Instant Regeneration. The skill needs to be buffed.

    Players who pick the instant regeneration ability will receive less wounds when KO'd Ie. A regular KO gives 20 Wounds a player with Instant Regen would receive 15 the cooldown should also be decreased to 25 seconds on instant regeneration.

    Voila two equal abilities.

    Ressureccions:

    Volcanica
    ----------

    Though lacking in skills volcanica's Full screen aoe makes it quite impossible to beat 1v1. No game...should ever....have a full screen aoe attack it means there is nothing you can do to stop the incoming assault. Which is an imbalance. You may as well give players a death verb. I would suggest a range decrease to 7x7 and a cooldown increase on volcanica's Heat Wave.

    Zommari
    --------

    Stun skills...are not something to be taken lightly infact I've seen them ruin games in a matter of moments. If it is anything like what the espada NPC is capable of the time in which a player is stunned...needs to be reduced to about 3 seconds maximum. Even that is far too op but I digress.

    Zommari's Ressureccion is one to do with multitudes of eyes so lets have them play a role in his passive ability. In ressureccion a user is able to see the Opponents Health, Rei(energy), Reiatsu, Defence, Attack, and Wounds essentially they are able to see it all

    Visionary Tracking: Unlike the Sense skill this skill allows you to see the location of anyone on your map given in coordinates. Using the skill causes a message like this. You focus your eyes and you are able to see *insert players name* at these coordinates...57,38,4. It would only work if someone is on the same map as you.

    El Embrion:

    A Defensive ability that protects the user from incoming attacks. Unlike the shield urahara zan uses this skill would keep you in place and protect you from incoming attacks for 3 seconds.

    El Embrion (守胚姿勢 (エル・エンブリオン), Eru Enburion; Japanese for "Embryo-Protecting Force", Spanish for "The Embryo"): His release also possesses a defensive maneuver, where its lower half becomes a full sphere that covers Zommari's upper body. This technique was capable of resisting a full scale attack from Byakuya's Bankai, which completely destroyed the large building they were fighting in. However, this disables all the active eyes on his body.


    Barragan
    ---------

    The aoe melee...needs to stop. I would suggest a sprayed melee that goes forward simimlarly to the mayuri bankai but 3 by 3 tiles ahead of the user releasing aging. rather than all directions. The potency of the aging effect needs to be decreased as well as it stands a player is capable of taking away someones entire energy reservoir with a single atk. It should be changed to something like a 2% Rei(energy) drain per hit. With additional 1% drain per second of melee landed for 3 seconds. So essentially a 5% drain. The 1% damage over time rei(energy) drains would be stackable. The melee speed should remain as is. The universal aging skill needs to have its cooldown increased whatever it is at the moment it needs and additional 15 seconds of cooldown. The damage is fine considering it is the only skill it has.

    I would also like to suggest a passive for this ressurecion.

    Reaper Pressure: Essentially, attacking the barragan user would have a 15% chance to cause the users arms to be disabled much like the arm attack passive. If you attack a barragan user with melee your arms disintegrate essentially making you unable to melee for a while like the passive skill.

    I would like to suggest this skill;(Source Bleach Wikia)


    Gran Caída (滅亡の斧 (グラン・カイダ), guran kaida; Spanish for "Great Fall", Japanese for "Axe of Ruin"): Baraggan now wields a Resurrección form of his original double-bladed axe, which he keeps hidden within his cloak. It is the same axe he used as King of Hueco Mundo, before he became an Arrancar. The axe itself has a much slimmer and darker appearance than its predecessor. It sports two pointed blades and a large spike protruding outwards from its center, in place of the now-absent slit-eye pendant. There are also four golden chains present around the base of the spike, which appear to extend into his cloak and attach to an ornate bracelet worn around his right wrist. Just as before, he wields the axe with a single hand. Baraggan uses this in an attempt to finish Ōmaeda off, referring to it as his "guillotine".

    The user would be able to form an axe to use for melee. The axes range should be 3 tiles in width.


    Respira: Unlike Universal Aging would not cause deterioration of the opponents rei(energy) but create a smog of death energy poisoning and reducing your hp for as long as you are in the field. The skill should be a static smog of damage dealing 5000 HP per tick as long as you are standing in it. Obtained at Level 500. 35 Second Cooldown.

    Respira (死の息吹 (レスピラ), resupira; Spanish for "Breathe", Japanese for "Breath of Death"): Baraggan unleashes a black and purple, smoke-like miasma that radiates outward from him. The Respira immediately ages and rots anything that it comes into contact with. It can move fast enough to strike even Suì-Fēng while she was attempting to escape from it at full speed. The miasma decayed the skin on Suì-Fēng's left arm until only shredded clothes and her arm's skeleton were left behind. Even after escaping the attack, the deterioration continued until the afflicted area was amputated. Another notable aspect of the ability is that Baraggan can control its speed, as he purposely released a slower Respira when chasing Ōmaeda. Respira can even dissolve Kidō, as Baraggan demonstrated when he destroyed a Kidō cage that Hachigen had imprisoned him in. Baraggan explained this aspect by stating that because all living things eventually die, the things that they create eventually die as well. Under normal circumstances, Baraggan is protected from the effects of his own ability. However, this protection is negated if his Respira somehow enters his own body.


    Starrk
    -------

    The Damage for Cero Shooter needs to be decreased about 20%

    Harribel
    --------

    The Damage for la gota needs to either be doubled... or the cooldown reduced as it stands gran rey cero>la gota in terms of range and cooldown/the dmg is nearly the same, suffice 10%. As well as the drain.




    Vaizard
    --------

    You can feign ignorance but vaizard is one of the most op things in the game the loss of kidou is of no consequence. Especially for someone who can now move faster and attack faster. Even more so if you are not reiatsu based. Although vaizard should have the ability to use kidou. How can we make them fair then? Simple...balance the Masks goddamit...Even the vaizards in the anime could not keep their masks on for more than 5 Minutes. My suggestion? Vaizard mask should maintain requiring mastery. However like shunko vaizard should only be a temporary buff ability.
    This doesn't mean we can't allow vaizards to be different though.

    The cooldown for using a vaizard mask should be no less than 2 minutes.

    The time limit in which masks remain on the users face when mastered should be no more than 30 seconds.

    The cooldown must begin after the mask breaks.

    So what do you gain for being a vaizard? Simple the following are benefits of vaizard.

    Due to the awakening of your inner hollow you recover wounds much easier than your shinigami counterparts. Vaizard players should passively have better wound healing in addition to the wound healing passive they can obtain. Next vaizard F buttons should move at faster speeds. with the exception of certain zans like Zabimarus bankai, Kaien, Haineko, Hinamori, etc.

    Of Course Gran Rey Cero.

    As it stands their are no drawbacks to being a vaizard no drawbacks to an incremental buff= OP.

    The durability of the vaizard can make them seem like they haven't received damage. During the time the vaizard mask is active they receive 25% less wounds. The exception being the almighty vasto mask that would give you 35% less wounds.

    Mask Protection: Body damage can seemingly be ignored while wearing their masks, as demonstrated by Ichigo's Hollow during his unwilling transformations.(Taken from Bleach Wikia)

    I would also suggest a new passive in the passive tree.

    Personafication(yes spell it like this): For each passive point in this passive you can increase the total time of your mask by 1 second. 10/10 (Costs 2 Passive points for one passive upgrade), 20 passive points for 10 seconds of increased mask time. Can only be purchased if the user has mastered their vaizard mask.

    Essentially this passive allows you to add 10 seconds to the mask time. Only for Vaizards.

    Vaizards also have enhanced reiryoku so for the time their mask is up...they gain an additional 15% damage increment in Kidou and cero damage. This way you can be a vaizard and not be "OP" and still use kidou, however there will be shinigami specific kidou to differentiate them from vaizards in terms of the perks of the two factions.





    Quincy


    I don't want to have to say it but you would be a fool not to see it.

    Gritz: The time in which gritz holds a player in place must be changed to a static 1.5 seconds with a 45 second cooldown, games where players spam stuns are terrible.....and end up in the vast recesses of byonds trash bin. The icon needs to dissipate after it is over as well.

    Bankai Exraction: The cooldown on this skill must be changed to 5 Minutes.

    The rest is self explanitory

    Place the letters Http infront of the links...as I am a newly registered forum user I am unable to post proper links

    ://images3.wikia.nocookie.net/__cb20120919134325/bleach/en/images/thumb/1/1c/KirchenLiedSanktZwinger.png/190px-KirchenLiedSanktZwinger.png

    ://bleach.wikia.com/wiki/Kirchenlied:_Sankt_Zwinger

    A quincy AOE Field that causes damage to the first person who steps on it and damages anything it is cast under 5x5 radius then dissapates. The field also prevents the use of projectiles. High Level Quincy Ability (750)

    ------------------------------------------------------------------------------------------
    I thought it would be cool to have the option to chose a creatable quincy weapon as your weapon item By speaking to the quincy elder you would gain the option to chose any of these as a speele weapon.

    The broad sword wud do higher damage than schneider and atk slower but schneider would do wnd damage and atk faster. Canon wud be a long range projectile and move slow but hit hard. Thorns wud be a short range projectile that causes wnds but breaks easily (dissapears from ur inventory fast).The dadao would be essentially a mix between broad sword and schneider doesnt do as much wnds as schneider atks at a moderate rate and does less damage but slightly more than schneider . Throwing knives would be a low wnd inducing long projectile with weak damage (im talkin half the bala damage multi) but high atk speed(faster than bala speed by a bit. The tekko would be the long range low atk speed wounding spear.


    All of these wud be equipable weapons a quincy can choose by speaking to the elder.(permanent choice) Essentially you would have a `Reishi Weapon Create` skill and the weapon you chose is your createable reishi weapon. When you activate the skill it makes the weapon appear in your inventory. After a minute the item dissapears. The Reishi Weapon Skill has a 3Minute cooldown. Essentially this way quincys can change their fighting style and be more versatile.

    The skill would cost 1000sp.


    These are the spirit weapon alternatives:
    ://bleach.wikia.com/wiki/Spirit_Weapon


    This is what I meant when I was talking about "schneider";
    ://bleach.wikia.com/wiki/Seele_Schneider


    ------------------------------------------------------------------------------------------------
    Instead of being forced to use Final form, I thought it would be interesting to add some of the Vollstandig abilities as an option so quincys can chose between the old traditional final form style or the new vollstandig style of transformation. Of course as we see more quincy action in the manga...

    ://bleach.wikia.com/wiki/Quincy:_Vollst%C3%A4ndig


    Quincy Passive ability: Reishi Charging; The quincy is able to use their flash step ability and charge with the F button while moving at the same time. Meaning quincies do not have to stand in place to charge their shots they can collect energy from their surroundings while walking/using hierenhyaku. Quincies will also receive 10% of a killed opponent/mobs reishi after defeating them. (it should not exceed your max rei energy). Damage wise quincys are not lacking gritz is just an unnecessary tactic.

    Seele scheinder that is currently in the game needs to have its damage decuded asap...A player was doing more with seele melee than another player of similar level with a kenpachi zanpakuto...






    Fullbringer

    Invaders Must Die.....Must Die......

    The Delete Technique is an automatic unavoidable attack which is a no no...never...no....

    The Box much like byakuya needs to be made break able...sealing players off with no means of escape is another no no....

    their needs to be a hit counter on the walls something like 10 hits to break the wall. The cooldown for the wall creating skill needs to be increased by 20seconds and not start until the wall comes down. However something you could add is the invaders must die user can walk through their walls.

    The cooldown on delete must be increased 15 seconds as well and the range needs to be decreased to only being able to work when within 1 tile of a selected target...its far too op... the damage on the skill itself needs to be reduced 20%.

    Bringer Blast has a high damage multi as well that should be brought down 15-25%
    -------------

    I have yet to see the full extent of ichigo's full bring but it needs to be increased damage wise from what i've seen.



    Shinigami

    For the most part shinigami are well made but there are descrepencies.

    Komamura, should lose the ability to use shunpo when transformed.

    Hisagi zan needs a 20% str buff to 1.5x vs 1.3x it currently is.

    Byakuya the same as the full bringer walls i mentioned earlier need to be breakable.

    Hitsugaya/rukia ice stuns need to be decreased to a max of 3.5 seconds static when the bankai is mastered. Hitsugaya also needs their reiatsu drains reduced. the exception being the flower skill.

    Another problem is the bandages and food in the game their spam makes events unsavory and bosses to easy(the exception being Aizen of course) to be put bluntly Bandages and food...NEED! Cooldowns this cannot be stressed enough bandages also need to be reduced to 10 wound healing the current 20 wounds is a full KO of undone damage. The price of Food and Bandages needs to be scalled up by 10 for all the items in the shop. Meaning a single bandage should cost 20k. I am being very serious. Although the ignorant will try and argue no I need my bandages I don't want to have to work for items but in reality what game do you know where you don't work for your items? Oh wait I know a bad one...like a rip.....

    Another thing that should be mentioned is mission money increments. D ranks should give 50,000
    C 75,000 B 100,000 A 200,000 and S 300,000.(This should only be implemented should you decide to scale the prices for items in the shop)


    Power transfer...remove it immediately it should be taken from the code...there is no reason for anyone to gain the ability to completely cancel a transformation for a longer period of time than final bankai as well as steal their stats...I understand ginjo did so in the anime and your going for authenticity..but he only did so by stealing ichigos badge...and since u cant take players items in this game...no...........and regardless.....no there should never be an ability that allows you to automatically become stronger than someone your facing with the push of a button.


    Something else that needs to be taken care of is the games core hitting passives like leg damage arm damage core damage and head confusion being able to be activated on a KO'd Opponent...it should not happen.




    I hope you take some of these suggestions to heart. My point is the game not only has lag issues but balance issues as well which is what I was trying to drive home here. I actually like this game but I am afraid I cannot support a game where the balance issues are so blatant and being ignored that's my two cents as of this moment I have quit the game but I wish you all the best. Perhaps I will return when things are more fine tuned...If you do need to reach me for iconning assistance like we discussed earlier Rhyuke add my byond Pager Eickening I am always on thank you.
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    Critical172
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    Post  Critical172 Mon Feb 25, 2013 7:24 pm

    These are actually some good suggestions. Best ones since Story so ALL of these ideas WILL be added in updates Cool
    Rhyuke
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    Post  Rhyuke Mon Feb 25, 2013 10:24 pm

    tbh we were gunna discuss balance issues once everything was up to date but these are great suggestions
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    Post  Guest Wed Feb 27, 2013 8:43 am

    actualy he didnt steal ichigos badge no idea were you got that from Ginjo attached"His own" badge to his sword then stole ichigos fullbring powers Note once he took ichigos powers ichigo dropped his badge. so in away you were incorrect there Gen
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    genyumaru


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    Post  genyumaru Thu Feb 28, 2013 10:25 am

    My mistake then but even more so Kugo Stated that he could not steal ichigos shinigami powers directly he needed ichigo to acquire full bring in order to take it meaning kugo can only take the power of other fullbringers so I wonder why PT allows for the theft of any ones...
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    Post  Guest Fri Mar 01, 2013 8:23 am

    there is alot of confusion from that he said ichigo needed his fullbring to regain his shingami powers
    Ginjo didnt infact steal ichigos shingami powers he stole ichigos Fullbring, i think due to fact fullbringers fullbring the soul in a object its possible the reason they quincy cant steal ichigos bankai is because he is quincy, and due to ichigo (has fullbring on his shingami outfit) can fullbring the object to not steal it. i dunno but

    Ginjo did say "when a fullbringer dies all there powers vanish"

    odd how tsukishima is seen dead in Roukaun district with his book of end out.
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    rodoux


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    Post  rodoux Sat Mar 02, 2013 2:43 am

    Hi, i will explain in what i dont agree, cause i agree with the majority of your ideas, so lets start:

    Vaizards: I agree, vaizards can use kido, 1 of them used it with barragan, but critic would have to do a BIG nerf, if critic doest that, then all your suggestions are good, for example 70% less boost, cause with the new skills/passives, even if the mask is nerfed, they would get stronger than now (their the strongest race)

    Power transfer: I agree but fullbringers would need other skill or buff, since their 1 of the weakest race, they need something more, but power transfer need to be removed, instead of a buff or other skill.

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