Bleach World Wide Adventures

Welcome to the Bleach World Wide Adventures forums!

Join the forum, it's quick and easy

Bleach World Wide Adventures

Welcome to the Bleach World Wide Adventures forums!

Bleach World Wide Adventures

Would you like to react to this message? Create an account in a few clicks or log in to continue.

3 posters

    Making the game feel more alive. (Physics)

    avatar
    lolrinse


    Posts : 15
    Reputation : 0
    Join date : 2013-05-27
    Age : 30

    Making the game feel more alive. (Physics) Empty Making the game feel more alive. (Physics)

    Post  lolrinse Sat Jun 22, 2013 3:10 am

    Physic Mechanics

    Skill Explanation: As you've seen in the anime, powerful abilities knock back the opponent. By making proper skills ingame will give this game a more lively feel. Skills such as Soukatsui (Hado) and Chronicle Explosion (Fullbringer) should be able to knock the opponent back after dealing damage.

    Skill Suggested: Soukatsui, Tenran, Chronicle Explosion, & Getsuuga Tenshou.
    *Basically any skill  that does not pierce in the anime should be a knockback skill.*

    Basic Physical Attack Explanation: As you've seen in the anime, when Ichigo does a very powerful hit, it knocks back the opponent. So as in game, I think critical attacks should be able to knock back the opponent. Based on the level of the person doing the critical hit, it should knock back the opponent accordingly.

    After clashes, the two players should be pushed back 3 steps back.

    Attacks Suggested: Critical Hits & Aftermath of Clash.

    Basic Reiatsu Attack Explanation: As you've seen in the anime, when Kido is used, it pushes back as it explodes on them.

    Attacks Suggested: Momo's Fireballs, Cyclone from Shunsui.



    Off-Topic:
    Map Change of Soul Society?

    Making the game feel more alive. (Physics) Seireitei-1
    avatar
    genyumaru


    Posts : 12
    Reputation : 0
    Join date : 2013-02-20

    Making the game feel more alive. (Physics) Empty Re: Making the game feel more alive. (Physics)

    Post  genyumaru Tue Jun 25, 2013 3:23 am

    I actually suggested this whole make it anime accurate thing but lag is a concern with a big map like this to do Soul Society to complete accuracy is possible it would take  quite a few 200x200maps. Meaning there would be alot of going between maps it would work however if the game used a system like eternias where everything is all on 1 big map but alas...it does not.
    Rhyuke
    Rhyuke
    Admin
    Admin


    Posts : 265
    Reputation : 31
    Join date : 2013-01-25
    Age : 34

    Making the game feel more alive. (Physics) Empty Re: Making the game feel more alive. (Physics)

    Post  Rhyuke Tue Jun 25, 2013 4:56 pm

    wheres sok hill on that map
    Rhyuke
    Rhyuke
    Admin
    Admin


    Posts : 265
    Reputation : 31
    Join date : 2013-01-25
    Age : 34

    Making the game feel more alive. (Physics) Empty Re: Making the game feel more alive. (Physics)

    Post  Rhyuke Tue Jun 25, 2013 5:05 pm

    also if you can get a list of every skill that should knockback or blow on contact that would help a lot

    Sponsored content


    Making the game feel more alive. (Physics) Empty Re: Making the game feel more alive. (Physics)

    Post  Sponsored content


      Current date/time is Fri Nov 15, 2024 5:16 am