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Critical172
AzureRain
Kevvn
Ruuua
Tenkai Bushinji
PurpleLeaf
BartPL
Haruno
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    Character Load Bug

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    Haruno


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    Post  Haruno Sat Jun 15, 2013 2:47 pm

    Character Name: Haruno
    Key: Supericeman

    Issues: Wont load at all. Rhy said it would be easier to post issue on forums
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    BartPL


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    Post  BartPL Sat Jun 15, 2013 5:27 pm

    I got same thing i play on alt now: Raped Obama. I deleted one char and i made Raped Obama i was lvling then i saw it's RW so i relog and tried to log on BartPL and didn't work. I hope this info will help a lil.
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    PurpleLeaf


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    Post  PurpleLeaf Sun Jun 16, 2013 4:24 am

    Same thing
    Character Name: Shikuro
    Key: PurpleLeaf
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    Tenkai Bushinji


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    Post  Tenkai Bushinji Sun Jun 16, 2013 1:27 pm

    Character Name: Tenkai Bushinji
    Key: Tenkai Bushinji

    Having the same problem as these folks, my character won't load at all.
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    Ruuua


    Posts : 30
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    Post  Ruuua Sun Jun 16, 2013 5:00 pm

    HAHAHAH SUCKERS
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    Kevvn


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    Post  Kevvn Sun Jun 16, 2013 7:41 pm

    I'm also bugged. My character won't load either.

    Character Name: Kevv
    Key:Kwf

    Here's an image of my character list.

    Character Load Bug Captur11
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    AzureRain


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    Post  AzureRain Wed Jun 19, 2013 12:31 pm

    Key:AzureRain

    Char: Rain the Pornstar
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    Haruno


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    Post  Haruno Wed Jun 19, 2013 3:44 pm

    Is this being worked on, or is it being ignored?
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    Critical172
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    Post  Critical172 Wed Jun 19, 2013 4:35 pm

    Yes, but there are many factors to why this didn't used to happen, but is happening now.

    1. Crashes that we've had recently
    2. Skill/Item loss prevention system I added
    3. Rollbacks
    4. Sav File

    Has this character load bug happened since we switched servers? If it has I need to take out #2 which will cause players to lose skills/items again, but still better than a corrupted file.
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    Critical172
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    Post  Critical172 Wed Jun 19, 2013 10:29 pm

    @Rioshima hows your Bleach game going lol!

    Having a 3 save system isn't really stealing. Glad to see your still lurking and hating from a distance.
    Still trying to fix this, the issue appeared almost out of nowhere though. I think they changed something along with new pager
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    Ruuua


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    Post  Ruuua Wed Jun 19, 2013 11:50 pm

    Prepare for the next wipe, create a whole new save system or something loll.
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    Shy Hooker


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    Post  Shy Hooker Thu Jun 20, 2013 10:51 am

    Maybe it has alot of useless/no longer exist atoms trying to be loaded.
    Storing overlays in savefile ?
    I am not sure about 3rd option, rollbacks doesn't seem like a problem for this...
    A bit offtopic but..
    This might not be the best solution but can be good to restore previous savefiles, in your Save system you could backup the save files and this can be easily accomplished with fcopy and here's a small snippet:

    Code:
      var/InitialLetter = copytext(ckey(src.key), 1, 2)
      var/SaveFolder = "Savefiles/[InitialLetter]/[ckey(src.key)].sav" // Make a folder for players save files starting with initial
      var/savefile/F = new(SaveFolder)
      fcopy(F, "SavefilesBackup/[InitialLetter]/[ckey(src.key)].sav") // Copy savefiles to a separated folder


    And character should be saved whenever it levels, reboot for every mob that is client, player logout, autosave (In my experience I never lagged because of it unless savefiles are huge.)
    As last source I can think of, is having a 2nd game server only to store savefiles as backup, using fcopy and world.Export() it can easily accomplished.
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    Laeki


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    Post  Laeki Sun Jun 23, 2013 12:34 am

    character name: Akajia
    key: crazykid6987

    here is a screenshot of wat happened after i logged in 
    http://snag.gy/cJZnR.jpg
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    Rioshima


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    Post  Rioshima Sun Jun 23, 2013 1:18 am

    Laeki wrote:character name: Akajia
    key: crazykid6987

    here is a screenshot of wat happened after i logged in 
    http://snag.gy/cJZnR.jpg
     This is exactly the explanation i was trying to tell Crit. it loads.... loads a invalid file,
    next read it copies over or becomes invalid untouched data, in a script with a ghost script both the main/ and ghost scripts will not be carried or read therefore causing an error like the above ^. TYVM finally someone made a screenshot of the most current error +1 Laeki, Hurry crit get that fucking bug so we all can be at peace again lol. ( hurry b4 rhyuke deletes my thought on it like he normally does <.< that bum) XD
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    Laeki


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    Post  Laeki Sun Jun 23, 2013 1:30 am

    its weird though since its only that character. laeki and nindril are fine yet they were made after akajia. plus i had laeki's name changed.
    Rhyuke
    Rhyuke
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    Post  Rhyuke Sun Jun 23, 2013 1:35 pm

    when have i ever deleted someones post?
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    Shy Hooker


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    Post  Shy Hooker Sun Jun 23, 2013 8:53 pm

    Rioshima wrote:
    Laeki wrote:character name: Akajia
    key: crazykid6987

    here is a screenshot of wat happened after i logged in 
    http://snag.gy/cJZnR.jpg
     This is exactly the explanation i was trying to tell Crit. it loads.... loads a invalid file,
    next read it copies over or becomes invalid untouched data, in a script with a ghost script both the main/ and ghost scripts will not be carried or read therefore causing an error like the above ^. TYVM finally someone made a screenshot of the most current error +1 Laeki, Hurry crit get that fucking bug so we all can be at peace again lol. ( hurry b4 rhyuke deletes my thought on it like he normally does <.< that bum) XD

    So, you are telling it will ovewrite data ? 
    If so, what I normally do in my save system before saving is deleting the savefile if it EXISTS, then it can be saved with new data.
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    Laeki


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    Post  Laeki Mon Jun 24, 2013 12:50 am

    well ive decided to change keys since i got rolled back twice when remaking my hollow...so ill be crazyltcadet and character name will be Laeki
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    Critical172
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    Post  Critical172 Mon Jun 24, 2013 2:54 am

    Good/bad news. I found out the reason why the saves were getting corrupted, but after I fix it there may be slightly more lag. Update coming tomorrow
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    Rioshima


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    Post  Rioshima Mon Jun 24, 2013 3:33 am

    Critical172 wrote:Good/bad news. I found out the reason why the saves were getting corrupted, but after I fix it there may be slightly more lag. Update coming tomorrow
    YES YES YES YES YES YES YES YES... 3.2.1.... YES!
    Success finally, now to work on getting unbanned my little brother keeps bothering me saying when can we play bleach like every 4 hours lolz.
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    Shy Hooker


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    Post  Shy Hooker Mon Jun 24, 2013 5:52 am

    Critical172 wrote:Good/bad news. I found out the reason why the saves were getting corrupted, but after I fix it there may be slightly more lag. Update coming tomorrow

    May I know the reason, please ? If you don't mind telling, so whoever is developer here, avoid it.
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    Critical172
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    Post  Critical172 Mon Jun 24, 2013 11:25 am

    Basically characters, both npc and players, are classified under /mobs. A subshini would be classified under /mob/subshini and so on. Before this major bug started happening players were under /mob so when I tried to find players I would do something like:

    for(var/mob/M in world)
     if(M.client)//that means if they have dreamseeker open

    The problem with this is that the game would search every character(both npc and players), and theres 1,000+ mobs in the game so it would lag trying to check each and everyone to see if they have a client.

    So I made a new subsection /mob/player so it would be easier.

    for(var/mob/player/M in world)

    With ^ that it would only check the 50 or so players online so it would lag less. This created a problem with saves though. Since saving mobs are default under /mob and not /mob/player it would bug out sometimes. I don't know why, but I know that much at least so I'm taking out /mob/player and leaving it as /mob
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    Laeki


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    Post  Laeki Thu Jun 27, 2013 8:44 pm

    well my character got bugged yet again -sighs- seems like it might have something to do with my key and i have no idea wat to do really.
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    Ruuua


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    Post  Ruuua Fri Jun 28, 2013 12:20 am

    Quit the game and don't come back.
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    Shy Hooker


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    Post  Shy Hooker Fri Jun 28, 2013 3:58 am

    Critical172 wrote:Basically characters, both npc and players, are classified under /mobs. A subshini would be classified under /mob/subshini and so on. Before this major bug started happening players were under /mob so when I tried to find players I would do something like:

    for(var/mob/M in world)
     if(M.client)//that means if they have dreamseeker open

    The problem with this is that the game would search every character(both npc and players), and theres 1,000+ mobs in the game so it would lag trying to check each and everyone to see if they have a client.

    So I made a new subsection /mob/player so it would be easier.

    for(var/mob/player/M in world)

    With ^ that it would only check the 50 or so players online so it would lag less. This created a problem with saves though. Since saving mobs are default under /mob and not /mob/player it would bug out sometimes. I don't know why, but I know that much at least so I'm taking out /mob/player and leaving it as /mob

    I neither use for(var/mob/Player/M in world) as reference or just -> for(var/client/C) and then for example to save I would do C.mob.Save()

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