Factions:
Gotei 13:
Squad 1:
- 25% Reiatsu boost during bankai (30% if Captain)
- 10% Reiatsu boost during shikai (15% if Captain)
Squad 2:
- Aside from the actual boosts, any members should be able to buy
Shunko for half the price
Squad 3:
- Temporary boost for now ? -> 5% attack to all members
10% Vice Captain, 20% Captain
Squad 4:
- Actual boost
- Heal Skill
And here's an old algorithm I used in a Indie game project, a bit modified
Balanced Heal (Average Amount with decent cooldown)
(Targeted Player Max HP * .25) -> It will heal 25% the targeted max health.
Targeted Max HP | Percentage | Result |
115000 | 0.25 | 28750 |
225000 | 0.25 | 56250 |
355780 | 0.25 | 99618 (Rounded) |
Low Heal (Low Amount & Low Cooldown)
This is if we had a Skill Leveling System
((25% * (Heal Level - 1)) + 100%) * ((Player Max Reiatsu * 25%) + (Heal Level * 2000)))
((0.25 * (4 - 1)) + 1) * ((38000 * 0.25) + (4 * 2000)))
Since we don't have that
((50% + 100%) * ((Player Max Reiatsu * 50%)))
((0.50 + 1) * ((38000 * 0.50)))
Max Reiatsu | Base Percentage | Percentage | Result |
6800 | 1.50 | 0.50 | 5100 |
13200 | 1.50 | 0.50 | 9900 |
34500 | 1.50 | 0.50 | 27875 |
Squad 9:
- Able to know that a non-shinigami has entered Soul Society (Might
be good to know who is gonna steal charge or annoying with message chat spam)
Hueco Mundo:
- Espadas -> 20% Attack & Rei
- Fraccion Members -> 15% Attack & Rei
- Non Fraccion Members -> 10% Attack & Rei (Applies to Hollows)
Requesting to be added:
- Kidou Corps (Halved mana cost & more kidous)
I have alot more ideas for the whole game, specially passives but for today, I am feeling lazy
I'll make another post tomorrow. I would love some constructive criticism and not "OMGZOR U NUB, THAT WILL MAKE X PERSON OP'D!!!" and crap like that...
It's just suggestions, nothing else.